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borderlands-box-artIn the past, I never would have picked up an RPG (Role Playing Game for those not in the know, and if so, why are you reading this?).  The mere mention of them gave me impressions of turn based action sequences, painful management of inventory, and killing spiders for 20 hours to level up.  Recently, publishers and game designers have switched it up a bit, making RPGs less of a painful grind and bringing back the fun.  Mass Effect was the game that got me interested in RPGs again.  The inventory management was pretty easy, the action felt more like a shooter with squad based strategy elements, and the storyline kept you captivated.  From there I went a little more hardcore, and blew untold hours on crafting a paradise in the wasteland of Fallout 3.  Then, from out of nowhere came a game I had heard about in passing several times but never gave it any thought.  A new IP called Borderlands.  Suddenly, days after it came out I was working out a plan to acquire it.

Borderlands for me had all the elements I was looking for in an RPG.  The art direction was cell shaded, which I enjoyed in Crackdown and Robotech Battlecry.  This artistic style gave it a unique look that was easily recognizable whenever you saw a screen shot up.  Battles were action based and didn’t require a lot of setup beforehand.  Inventory management was fairly minimal.  All of these elements were only made better for me given the fact that online co-op was also available, though limited to a 4 player raid.  More on all of these points below.

1-borderlands3-fullThe premise of the game is that you have landed on the world of Pandora, to search for alien treasures hidden somewhere on the planet’s surface (no, this isn’t Avatar).  The planet itself looks like you’ve landed somewhere in New Mexico, with nothing but scrub and junkyard towns scattered about the dusty plains.  The junkyard towns are usually where you get your quests and have the supply depots in them, where sharky businessmen make their living off the fortune seeking quest followers.  Cell shading lends to thicker outlines around objects, while textures insides of the cells are still reasonable.  If you have played Crackdown you are familiar with the style.  At first it feels almost cartoony, however once the action starts you will feel it is anything but.  Textures themselves are of a industry standard detail, nothing over the top.  Occasionally when you warp into a new part of the world, the textures can take a while to pop in, though it isn’t usually that distracting as you are already rushing to replenish your stores at the closest vending machine.

Action in Borderlands is often intense and keeps your interest.  The intensity increases when you co-op up to three other friends, as both the levels and the quantities of the enemies you are fighting explode to manic proportions.  Even exploring the world and grinding I still found exciting enough to keep playing it on and on.  As you progress through the game, the enemies level up with you.  Each enemy you destroy will give you experience points, that ultimately help you become more powerful.  They also often drop items, such as ammo, weapons, health vials, etc.  Lot more on weapons later.  The interesting item in regards to the level of enemies is when you go back to an earlier area you can literally mow everyone down with little resistance.  The caveat of going back to lower levels, though it does make you feel god-like, is you get almost no experience for anything you take down.

Borderlands Weapon StatsWhen leveling up, you find yourself with access to new skills and abilities.  There are 4 classes you can play as:  tank, sniper, soldier and assassin.  Each one has it’s own set of three major branches of a skill tree that unlock unique abilities for that class.  As you gain levels, you are given points to deposit into skills in the tree, leaving your character customization options fairly open.  I chose to take the assassin route, and by the end of the main quest line had quite a stealthy bad-ass whom could take on her fair share of enemy raiders.

Which brings us to weapons.  Some have described Borderlands as a gun nut’s orgy.  There are an almost unlimited amount of gun combination available in the game.  You have your basic classes such as SMG, machine gun, sniper, rocket, etc.  However, for each one of those classes you have level of weapon and a series of modifiers available for each one.  These modifiers can be something simple like a 2x reload rate, or more extreme like 4x fire damage for a certain amount of seconds after the target is hit.  Though inventory management isn’t that difficult in this game, you can spend a bit of time after a battle looting what the dead left behind, always searching for the perfect gun.  Ammo slots can be upgraded as well, and once you are half way though the quest line running out of ammo really wasn’t a big deal.  A nice feature is you can collect everything off the battlefield, then take it into a local town or vending machine and cash it all out.

BorderlandsCrewThe quests given to you in towns and people you meet out in the wasteland are varied.  It can be something simple like collecting and item and bringing it back, or the more extreme of finding pieces of an ancient artifact to help the storyline along.  All quests can be done solo or with your friends.  Once completed, everyone in the party gets the experience from the quest.  Vehicles are available within the first hour of the game, which further facilitates exploring and movement on the very large map.  Their armaments and speed mix it up a bit in what would be a boring quest or a lot of walking.

Borderlands shines the most when played co-op.  Gearbox did include 2 player split screen, though it is hard to see the menus in each half of the screen when you are trying to do inventory management and the like.  The ultimate best way to play this game is online with three other people.  Nothing beats the experience of trying to flank a horde of baddies with your party, communicating to each other over voice chat, and completing a quest together.  For best results, everyone in the party should try and be a different class, but even when there are duplicates the game gracefully takes it in stride and sends just the right amount of challenge your way.

borderlands_fireThe developers at Gearbox really knew how to breathe extended life into this game.  Not only can you do a second playthrough with your same character, but the amount of DLC they have release has been substantial.  They have released several major DLC packs for Borderlands to date, and they are still planning more.  The latest iteration, General Knox, adds a whole new realm to the universe, with fresh weapons, vehicles and enemies.  The last game in the recent past I have seen that provided such a steady flow of DLC for a game has been Burnout Paradise.  It is great to see that some developers are finally extending a game with added content, verses just popping out another sequel once a year (I’m looking at YOU EA).

Overall this game has been a great experience.  It took about 30-35 hours for me to do the first play through.  I still have plans to play it a lot more as soon as I can finally make it through Mass Effect 2.  The constant approachability of Borderlands and the amazing fun of playing it online has been keeping it off my Goozex queue, even though I have already finished it once.   I’ll see you in the Borderlands.

- Ben Mazhary-Clark

2 Comments »

  1. [...] Make a run for the Borderlands [...]

    Pingback by The Videogamer @ Borked.us » Not everything it was Crackdown 2′ed to be… — January 6, 2011 @ 9:44 am

  2. [...] Make a run for the Borderlands [...]

    Pingback by The Videogamer @ Borked.us » The highs and lows of my 2010 gaming year — January 9, 2011 @ 12:50 pm

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