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Crackdown 2 demo out

22nd June 2010

The demo is finally out, if you hadn’t noticed already.  Now to set the stage, I was a Crackdown whore.  The original Crackdown was the first real game I bought after buying my Xbox 360, and let me tell you, I played the hell out of it.  For months solid I spent my time taking down gangs, collecting orbs (499 out of 500, still pisses me off that I could never find that last one), and generally creating havoc.  Imagine my excitement when Crackdown 2 was announced at last year’s E3.  I have sat in a state of anticipation for the release of this sequel, even though it wasn’t completely made by the original team, as Realtime Worlds has been putting their focus on APB instead.  However, I will say that Ruffian Games has done a great job from what I’ve seen so far from the trailers and the 30 minute demo.

Ruffian gives a decent amount of gameplay in the demo and I found myself having enough time to get several gameplay elements in with this amount of time, though of course I wanted more.  While driving around I found myself in a sea of “zombies” on the road which I plowed through readily with my car.  Taking down gang members seemed easy at first, but when they swarm you there is certainly a need for a bit more tactics.  Aiming felt accurate once you locked on, though sometimes the lock was on an object or enemy you didn’t want.  I seem to recall running into this with the first game as well, as third person cameras can sometimes be a challenge in combat.  One game element I liked so far was the control point, in which you tell the game you are going to take over an area and you have to clear it so the chopper with backup can arrive.  I did a couple of these and they were fun.  The game mentioned I did 2 out of 27, so there is certainly more to do in the larger world.  Agility orbs were just as much fun to get, and once you get up high there is always that “just one more” in your line of sight.  The MOVING agility orb was indeed an interesting challenge and intriguing to figure out the strategy of.  Explosions and particle effects are all that you could ever want, and there is certainly lots of exploding.

Overall it is looking promising.  I expect I’ll play the demo a few more times before the release of the real game on July 6th.  This is certainly a game I’m buying off the bat instead of waiting for a used copy off of Goozex.  Here’s looking at spending another 3 months on this wonderful sandbox world…

- Ben Mazhary-Clark

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