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Another game based off a movie, yeah great.  When are those ever any good?  You’d be hard pressed to find one.  But this is different.  It’s an old movie, a classic movie.  this can’t just be a shameless plug for the latest blockbuster.  Sure, you CAN go buy the movie at your local retailer… but this is far from the typical movie game made to be a piece in the media blitz puzzle.  Though the game obviously has roots in the movie, it doesn’t try to integrate itself to it.  Instead it creates it’s own universe.  The the cool part is, then it tosses you the keys and says “Go ahead, have some fun… be home before dawn”.

When one looks up this game on the EA site they see it classified under the “Action/Adventure” genre.  Ok, there’s action in it, and I would say there’s a bit of adventure… though i don’t see a fedora or a bull whip anywhere.  But if you stop and think about it, doesn’t EVERY game qualify as such?  I mean really, what else is there?  The Boredom/Monotonous genre went out of vogue in the late 90′s.  So, in the quest to better describe this game i hereby offer a new genre.  Hence forth, this type of game shall be referred to as a Sandbox game.  A sandbox game is one where a world is given to you with several vague objectives and you can do whatever the heck you want.  If you want to follow the objective, more power to ya.  If you want to drive around as fast as you can running over as many people as you can… go for it.  Examples of this sort of game are game such as CrackdownGrand Theft Auto, and yes… The Godfather 2.

So now that we have that ironed out, what about the game?  You start out in Cuba, the day that Castro takes power.  When the dust settles from the revolution the family is forced to change their plans… which is where you come in.  The whole point of the game is to take over rival family’s business, then take out the rival family completely.  The game provides some guidance along the way, but how you do it is decided entirely by you.  You can bomb business, perform hostile take overs, or just go rob banks all day.  Whatever floats your boat.

You also get some partners in crime.  That’s right, you get your own family.  How that works with the movie logic?  Haven’t figured that out yet.  You’re a Corleone, he’s a Corleone, wouldn’t you like to be a Corleone too?  Regardless, you’ll get to recruit and promote 7 “made men” that you will then use to attack and defend territories in 3 different cities.  These men will have varying skills.  There are safecrackers, engineers, medics, demolitionist, arsonsists, and bruisers.  You’ll need to make sure you have the right men for the right job.  You can also upgrade your character as well as your family members… increasing accuracy, amount of health, and so on.  These men will prove vital in helping you secure every possible business and defending again rival families that are coming after you.  Treat them well.

I found my 10 or 13 hours of game play to be interesting and slightly addictive.  I found the need to completely stomp out all competition to be strangely compelling, which disturbs me a little.  The combat was fairly smooth, if not a touch on the arcade side.  Driving physics were HORRIBLE, but most sandbox games suffer the same affliction.  Graphics were quite good making for some inspiring fire balls, and surprisingly realistic animation.  Be VERY aware, this game is rated M for a reason.  There is nothing pleasant about shooting your way in to a rival family’s strip club, beating the owner in to submission, and then accidentally shoving your shotgun in his mouth and making a mess on the wall behind him.   If you’re sitting in your dorm room causing mayhem, that’s one thing.  Don’t buy this game for your kids, play it around  kids, or discuss it with kids.  Unless, of course, you want them to grow up to be a Don.

- David Hayes

The Nintendo DS is certainly prone to a slew of developers just putting out crap for them to say they have a title out.  Thus, with the DS (and the Wii) there are so few games actually worth trying out.  Some feel as good (bad) as a flash game port.  Often, 1st party games end up being the safe bet, and they are usually the highest quality.  Quality of course is completely personal opinion and experience.  In my experiences, the games below for the DS are a “safe bet” when starting your collection or looking for something new to try.

So here it goes in extreme summary mode, in no particular order:

New Super Mario Bros – brings back classic NES action, new layout, combo 2d/3d look
Mario Kart DS – great action similar to the Gamecube version, 4 players off one card
Kirby Canvas Curse – best use of the touchscreen I’ve seen yet, one of my lasting faves
Puzzle Quest – think Bejeweled with RPG elements
Animal Crossing – more kiddish, but it’s a casual fun game, can make up to 4 chars
Professor Layton’s Curious Village – one of the hardest games I’ve played, 300+puzzles
N+ – very simple 2d ninja level hopping puzzle game, works great with d-pad controls
Rune Factory - do farming and adventure RPG, etc.  Think Animal Crossing meets Zelda
SimCity - PC classic ported to the DS, hours of city building
Kung Fu Panda – yes, it’s a total movie sellout, but I had fun with it
Space Invaders Extreme – awesome redo of this game, play against people over wifi/inet
Ninja Gaiden Dragon Sword – book style play, all stylus no buttons, amazingly difficult
Elite Beat Agents – fun rhythm based game, all touchscreen
Final Fantasy Crystal Chronicles – RPG game, I found it lots of fun

Nanostray - impossibly hard spaceship shooter, good challenge though
Geometry Wars: Galaxies – great use of d-pad and touchpad, always entertaining

Peggle Dual Shot – eliminate all the pegs with a set number of balls, good physics
Grand Theft Auto Chinatown Wars – classic GTA action in your hand, lots of replay value

Hrm, guess that’s about it.  I’ve played many others, but these are the cream of the crop in my opinion.  I usually get all my DS games used at Gamestop, Game Trader, Craigslist or off Goozex.  Another great resource is Cheap Ass Gamer, which keeps track of the deals and sales all around.

- Ben Mazhary-Clark

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Well, Hollywood strikes again.  Every time anyone has a good idea Hollywood scoops it up, ruins it, squeezes every penny it can from it, makes us choke on it, then cuts it’s losses and runs away with a devilish little giggle.  That’s exactly what they’ve done again with WANTED.  For those of you not paying close attention, Hollywood has already moved past the A List comic books (Superman, Batman, Spiderman), burned through the B List (Hulk, X-Men, Fantastic 4), and made us suffer through the lower echelons of the comic book world (DareDevil, Electra, Iron Man).  But now, they’ve gone from mainstream to some of the less known, but highly respected comic books such as Spawn, Watchmen, and WANTED.  First came the movie starring the always lovely Angelina Jolie… and some other guy.  Now comes the video game.

WANTED: Weapons of Fate is another foray in to the world of a “Fraternity of Assassins”.  Can you imagine their pledge week?  Anyway, the back story on all of that is made fairly clear in the movie, so i won’t rehash it.  The game picks up 5 hours after the end of the movie.  The main protagonist, Wesley, has his home intruded upon by members of the French Fraternity and thus starts both an evolution of his skills as well as a journey of discovery in to who or what he is.    Along the line comes several upgrades to your abilities and weaponry that really make for the most interesting part of the game.  There are plenty of predictable plot twists and turns that delve deeper in to his past before ending with ever present boss fight.

Before you ask… yes, you get to bend bullets and slow time and all those fun ideas.  It’s not very smooth or quick… but it’s doable and becomes almost your primary tactic as the game progresses.  The practice of doing so takes more work than you might imagine.  For instance, yes you can bend bullets… but before you can do so you must stand up out of your cover spot while being shot at, then tell the game you want to bend a bullet by finding your target then pressing the special button, THEN you have to find the correct trajectory for the bullet.  WHY?!?!  You’re a super assassin that can bend bullets, but you can’t have the instincts to know the best trajectory?

The other major tactical factor in the game is your use of cover.  It’s rare that you find a shooter where staying under cover is so important.  The cover system was good, though not perfect.  It did a better job then most, particularly when moving between cover, but every so often the game did something less than logical that would cost you your life.  Very frustrating.

Level design was adequate, if not repetitive.  Lots of cover spots, lots of bad guys.  Not bad at all.  Most of the game is spent in either Chicago or Paris, so there’s a little diversity there.  One thing that should be noted is that i finished the game, at the hardest difficulty level, in 4 hours and change.  It’s NOT a long game.

Overall this game is a quick fun jaunt through the world of WANTED.  I liked it enough to play it through twice in 2 days.  The graphics aren’t great during cut scenes, but game play is acceptable.  Game play moves quickly, though it  too can get a bit repetitive if you don’t get creative.  And for all you Xbox360 Gamerpoint addicts, if you play on the hardest difficulty you’ll get 3 achievements for 80 gamerpoints per completed level.  All told, not bad for a weekends’ worth of escapism, but definitely not on anyone’s “must have” list.

This may just be a good rental for you, or perhaps trade for it and throw it back into the pile.

- David Hayes

Heart thumping, getting so close to the end of the race, if only you could get those three black cars off your tail that keep smashing you into the wall, then you can make it safe to the finish, unscathed. However it is unlikely that this environment will be forgiving enough for you to make it to the finish. This is Burnout Paradise, the fifth in a series of explosive racing games that pushes your reaction times to the limits but rewards you with spectacular crashes when you fail to make the grade.

Criterion Games gave the Burnout series a fresh new feel this time around. With an almost menu-less system for starting races and taking on challenges, the new open world dynamic brings a lot of new concepts and features to a series that is certainly middle aged. Previous iterations of the Burnout series were deep in menus to get into the action. With Burnout Revenge even having multiple levels of maps and menus to get through just to start a race off. No more! Burnout Paradise (aka BOP) takes a hint from the Midnight Club and Grand Theft Auto series and gets rid of the menus. All you are left with is a large island to explore. You are left to your own, with a basic car. It is up to you to actually find all the races on the map, which there is indeed an achievement for.  Roll up on a race, hit both gas and brake, and you are good to go, the race starts, and you are off.

The world is instantly interesting.  First off you have to repair your car, and then it’s off to exploring.  I easily spent hours getting the lay of the land, trying out a few races, and finding those elusive gate smashes that are scattered throughout the city.  Even when exploring, you can set top road rule times on all the roads, to the envy of your online friends (who can see them when they are crusing around).  After you win a few races, you have the chance to take out special cars that add them to your collection.  Tons of fun.  The race types vary; from straight out end point races, to being the marked man, my favorite road rage, and so on.

Not only can you play these all offline, but with a quick flip of the D-pad pop-up menu, you can join an online party with other fellow racers.  The online options include both racing in a couple different varieties, as well as a large handful of group challenges.  These give the game extra breadth and depth after the single player game becomes too familiar.

Graphically and auditorially the game is amazing.  True to form for a Burnout game, crashing looks awesome, with shards of your vehicle spinning off in all directions.  Sounds boom and roar, with the life of the city all around.  It is usually fairly easy to hear when a car is coming up behind you in surround.  Ambient sounds also make you feel like you are in a city full of activity.

The game as it stood out of the box on release was impressive on its own.  I personally put over 50 hours into the base game, with more than half of that online in Freeburns and Races.  However over the course of the next year and a half, Criterion has gone to great lengths to contually add to this game.  Iniitally, these updates were free.  This first set of updates added in new online race types, and even a whole motorcycle subset of the game, which is a first for the Burnout series.    Then later they added the option to buy exotic new cars, an offline pass-the-controller-party mode, and even a whole new section of map in the form of another island.  Criterion has not only made this an excellent game, but also a platform.  Using downloadable content packs and micro-transactions, they have extended the life of a game that likely would have lost interest after 6-8 months.  However more than a year later, it goes on strong.  I hope in the future, game developers and publishers take the hint from this success.  Forget putting out another iteration of the same game every year, but how about adding the same functionality into the existing game as DLC?  Here’s hoping for the future.

Come join the party online with your own copy!  Alternately you can trade for it or rent it, but I’d recommend keeping it for the long haul.

- Ben Mazhary-Clark

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